API Reference¶
MnesOS
¶
MnesOS - MnesOS is fully Agentic RPG Game Engine..
CartridgeLoader
¶
Load and validate a cartridge directory.
Usage::
loader = CartridgeLoader()
cartridge = loader.load("cartridges/generic-rpg")
# Pass results into GameState:
initial_state = {
...
"yare_config": cartridge.yare_config,
"prompt_directives": cartridge.prompt_directives,
"lore_path": cartridge.lore_path,
"bot_memory": cartridge.initial_state,
}
Source code in src/MnesOS/cartridge.py
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load_from_version(version, persona=None)
¶
Load a cartridge directly from a CartridgeVersion DB record.
Source code in src/MnesOS/cartridge.py
ConfigMerger
¶
Utility for building a :class:MnesOSRuntimeConfig from layered dicts.
Source code in src/MnesOS/config.py
merge(cartridge_defaults, player_settings, request_overrides)
staticmethod
¶
Merge three config layers into a :class:MnesOSRuntimeConfig.
Precedence (highest wins):
- request_overrides
- player_settings
- cartridge_defaults
Each input dict may contain any subset of the top-level keys defined
in :class:MnesOSRuntimeConfig. LLM role keys (director_llm,
narrator_llm, npc_llm, embedding_llm) are merged
recursively so that a player can override only temperature without
having to specify the full role config.
Parameters¶
cartridge_defaults:
Typically built from a :class:~MnesOS.cartridge.LoadedCartridge
(yare_config, prompt_directives, and optional LLM hints).
player_settings:
Persisted player preferences (e.g. preferred provider/model).
request_overrides:
Per-request overrides supplied by the frontend for this turn.
Returns¶
MnesOSRuntimeConfig
Source code in src/MnesOS/config.py
LLMRoleConfig
¶
Bases: BaseModel
Configuration for a single LLM role (director, narrator, npc, embedding).
Source code in src/MnesOS/config.py
LoadedCartridge
dataclass
¶
Fully validated, runtime-ready cartridge.
Source code in src/MnesOS/cartridge.py
MnesOSRuntimeConfig
¶
Bases: BaseModel
The final, merged configuration used for a single process_turn request.
Source code in src/MnesOS/config.py
Orchestrator
¶
MVP Orchestrator for the MnesOS YARE engine.
Supports two operating modes:
Stateful mode (no storage): the orchestrator keeps self._state
in memory across process_turn calls. This is the legacy CLI /
notebook experience.
Stateless mode (storage provided): each process_turn call
receives a parent_turn_id, hydrates state from the turn-log tree,
invokes the graph, and returns the result dict. The orchestrator does
NOT persist to the database — the API route handles that.
Usage (stateful)::
orch = Orchestrator(cartridge_dir="cartridges/generic-rpg")
response = orch.process_turn("I look around.")
Usage (stateless)::
orch = Orchestrator(
cartridge_version=my_cartridge_version,
persona=my_persona,
storage=my_sqlite_store,
)
result = orch.process_turn(
"I look around.",
parent_turn_id="prev-turn-uuid",
)
# result == {"narrator_text": "...", "yare_delta": {...}}
Source code in src/MnesOS/orchestrator.py
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cartridge
property
¶
The loaded cartridge metadata.
process_turn(user_input, *, interaction=None, parent_turn_id=None, llm_clients=None, player_settings=None, request_overrides=None)
¶
Execute one game turn.
Hydrates state from the turn-log tree, invokes the graph, and returns a result dict. The Orchestrator does NOT save the turn to the DB; the API route handles that.
Parameters¶
user_input : str
The player's raw text input.
parent_turn_id : str, optional
ID of the previous turn. If None, assumes a new game starting at Turn 0.
llm_clients : dict, optional
Per-request LLM instances for BYOK. Keys: "director",
"narrator", "npc".
player_settings : dict, optional
Persisted player preferences (e.g. preferred LLM provider/model).
Merged above cartridge defaults.
request_overrides : dict, optional
Per-request config overrides sent by the frontend for this turn.
Merged above player settings (highest precedence).
Returns¶
dict
{"narrator_text": str, "yare_delta": dict}.
Source code in src/MnesOS/orchestrator.py
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VectorLoreStore
¶
A Vector RAG system for lore retrieval. Chunks Markdown content and uses a local vector similarity search (TF-IDF based for sandbox purity).
Source code in src/MnesOS/context.py
query(query_text, top_k=2)
¶
Retrieves top_k relevant lore chunks using Cosine Similarity.
Source code in src/MnesOS/context.py
YAREInterpreter
¶
A secure, non-cyclic interpreter for the YAML Agentic Rules Engine (YARE). Handles deterministic state mutations and logic evaluation.
Modularized into store, evaluator, and actions.
Source code in src/MnesOS/interpreter/__init__.py
build_graph(yare_config, llm_director=None, llm_npc=None, llm_narrator=None, prompt_directives=None, lore_service=None)
¶
Build and compile a LangGraph for the given YARE config and LLM instances.
Static cartridge data that was formerly carried in GameState is now
closed over at build time (for tools) or passed at invoke time via
RunnableConfig["configurable"] (for nodes).
When lore_service is provided the multi_lore_lookup batch RAG tool
is injected into the Director's dynamic tool list so the Director can
actively retrieve lore on demand. The old Lore pre-node is omitted.